![]() Lieutenant Mike Wilding was a ruthless leader of the force which massacred the Abenaki community on the banks of Silver Lake, an event which saw him dishonorably discharged from the army. The attack on the Patrick's home on the shore of Clear Water river was, in fact, a rightful retribution for commander Wilding's wrongdoings. The boy's understanding of the relativity of the concepts of good, evil and justice comes in question as he is devastated with pain, grief, confusion and the genocide of his own that mirrors the one committed by Mike Wilding years ago. To atone for his father's sins, as well as his own, Patrick is compelled to transform himself with his accomplices the Sullivans, a family of acrobats who are his image makers into Za-Gor-Te-Nay, shortened to Zagor. ![]() ![]() He is a kind of avenger always ready to side with the weak and the oppressed, whether red, white or black, whoever they may be. Moving his shack to an island surrounded by quick-sand in a marshy area of Darkwood Forest, Zagor begins his work as a peacemaker. He takes Darkwood tribes under his wing earning himself a distinction of the Lord of Darkwood, beloved and respected by peaceful natives and trappers, and feared and hated by anyone who would endanger the peace between reds and whites. Zagor is not a typical western character, as his stories mix horror and science fiction by side with a bit of humour coming mostly from his sidekick Chico, a short, fat Mexican man who became his best friend. Zagor's abilities include almost superhuman strength, agility and endurance. His fighting prowess is extraordinary whether he finds himself in a gunfight or plain brawl. If needed, Zagor is more than capable of dealing with multiple opponents and is basically invincible in a one-on-one bout. In many occasions, he is also seen fighting North American wildlife such as cougars, alligators and even bears with nothing more than his hatchet or knife. ![]() He is infallible with his oval bladed hatchet, whether he uses it as a melee weapon or as a projectile. Zagor is also shown possessing an incredible speed that, paired with his almost cat-like reflexes, often allows him to catch a traveling spear or even an arrow, a feats which usually leave Indians in an awe further solidifying Zagor's status of an emissary of the Great Spirit a superstition that Zagor uses to his advantage. Zagor can quickly cover great distances using his trademark branch-to-branch way of traveling where he jumps from one treetop to another. His war cry seems to be a roar of an unidentifiable and presumably horrific creature. This is one of Zagor's calling cards, the one which usually leaves wrongdoers in a frantic state of mind. ![]()
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